Tuesday, January 28, 2020

On Journey and destinations...


Sometime in April later this year, it's gonna be five years I'm working on LittleShadows without, yet, pusblishing it.

As cliché as it sounds, it has been a extraordinary journey and I learnt a million things along the way. I realized I could draw, may be not perfect, but acceptable elements for my game. I caused me a lot of trouble at the begining. I remember that I wasn't even able to draw a single straight line at the begining, and I was really putting all the process at doubt. Would I be ever able to draw something good that I could in my game?

That was hard. That was huge, but now I really enjoy the process and I'm delighted to paint in particular textures or light or shadows, things that make my environment looks more realistic. Painting is nice and relaxing, and I really enjoy the state of mind I'm in when painting.

So next time you have a hard time mastering something, remember, the first steps are generally hard and not really enjoyable, you have to seek pleasure in the long run.


I had also some bad times with my ideas. Or, more precisely, I had too many ideas which were not coherent at all, a complete mess of threads of ideas! That was a concern because I felt lost and deseperate, without being able to tell which idea was the best, which one I should follow, which one would help to have more view and foster interest among potential players.

At some point I then decided to split the game in two: one was a classic RPG named Ashes and Souls the second was and will ever be my beloved LittleShadows, my first game, my little baby!


I felt more confident in making it and felt empowered. I was making consistent progress. Slow, but consistent. At some point, at the begining of last year, I thought it might be a great idea to release a small plateformer using the theme of LittleShadows, but simpler  with simpler goals and achievements, in order to gain a bit of experience in the "releasing" phase of the process. But the game was so dull that I end up terminating the project itself to go back working on LittleShadows.

Then came the main idea, that I can't really reveal here. The central idea of the game, that I was more or less chasing all this time. I had a theme, I had some elements, but I missed one key element, a glue that would fit everyhting in place.

This idea came somewhere around first quarter 2019, a bit late after so many years of attempting the game making experience. But I knew that I was in there for a long run and all what I learnt wasn't just for nothing.

The journey worthed it, eventhough I realize now how many time I spent in dead ends.

I hope I'll learn from my mistakes.