Many details improved (altough the little girl motion and physics is still a bit messy...): platform design with leaves, moving platforms, lightings, interactions with stone walls, blue star badges, running hound... I think the global look is starting to be okay, and I will now start to add new effects to the little girl (magic spells), add sounds to make it more realistic and few animatimated ennemies or characters in the background.
Showing posts with label platform game; dark ambiance; little shadow; indie game dev; indie game. Show all posts
Showing posts with label platform game; dark ambiance; little shadow; indie game dev; indie game. Show all posts
Sunday, June 1, 2014
being a platformer
Some late Sunday night update ! I have finished the first tileset, and I have been able to construct a complete platform level.
Many details improved (altough the little girl motion and physics is still a bit messy...): platform design with leaves, moving platforms, lightings, interactions with stone walls, blue star badges, running hound... I think the global look is starting to be okay, and I will now start to add new effects to the little girl (magic spells), add sounds to make it more realistic and few animatimated ennemies or characters in the background.
Many details improved (altough the little girl motion and physics is still a bit messy...): platform design with leaves, moving platforms, lightings, interactions with stone walls, blue star badges, running hound... I think the global look is starting to be okay, and I will now start to add new effects to the little girl (magic spells), add sounds to make it more realistic and few animatimated ennemies or characters in the background.
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